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41 lines
1.6 KiB
Java
41 lines
1.6 KiB
Java
package noppes.npcs.api.ability.data;
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/**
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* Configuration for the anchor point of an energy ability projectile.
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* Controls where the projectile spawns relative to the caster.
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*/
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public interface IEnergyAnchorData {
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/** @return Anchor point ordinal (0=FRONT, 1=CENTER, 2=RIGHT_HAND, 3=LEFT_HAND, 4=ABOVE_HEAD, 5=CHEST, 6=EYE). */
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int getAnchor();
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/**
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* Set the anchor point.
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* @param anchor Anchor ordinal (0=FRONT, 1=CENTER, 2=RIGHT_HAND, 3=LEFT_HAND, 4=ABOVE_HEAD, 5=CHEST, 6=EYE)
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*/
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void setAnchor(int anchor);
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/** @return X offset from the anchor point (positive = right). */
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float getAnchorOffsetX();
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/** @param anchorOffsetX X offset from anchor (positive = right). */
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void setAnchorOffsetX(float anchorOffsetX);
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/** @return Y offset from the anchor point (positive = up). */
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float getAnchorOffsetY();
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/** @param anchorOffsetY Y offset from anchor (positive = up). */
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void setAnchorOffsetY(float anchorOffsetY);
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/** @return Z offset from the anchor point (positive = forward). */
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float getAnchorOffsetZ();
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/** @param anchorOffsetZ Z offset from anchor (positive = forward). */
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void setAnchorOffsetZ(float anchorOffsetZ);
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/** @return Whether the projectile launches from the anchor position instead of the default eye/look-vector position. */
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boolean getLaunchFromAnchor();
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/** @param launchFromAnchor When true, the projectile launches from its anchor position; when false, it snaps to the default eye/look-vector position. */
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void setLaunchFromAnchor(boolean launchFromAnchor);
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}
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