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https://github.com/KAMKEEL/CustomNPC-Plus-API.git
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116 lines
2.7 KiB
Java
116 lines
2.7 KiB
Java
package noppes.npcs.api.gui;
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/**
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* Represents a textured rectangle component in a custom GUI.
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* Allows configuration of texture resource, size, scale, and texture offset.
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*/
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public interface ITexturedRect extends ICustomGuiComponent {
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/**
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* Returns the texture resource location.
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*
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* @return the texture as a string.
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*/
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String getTexture();
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/**
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* Sets the texture resource location.
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*
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* @param texture the texture resource location.
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* @return this textured rectangle instance.
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*/
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ITexturedRect setTexture(String texture);
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/**
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* Returns the width of the rectangle.
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*
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* @return the width in pixels.
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*/
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int getWidth();
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/**
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* Returns the height of the rectangle.
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*
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* @return the height in pixels.
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*/
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int getHeight();
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/**
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* Sets the size of the rectangle.
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*
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* @param width the new width.
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* @param height the new height.
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* @return this textured rectangle instance.
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*/
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ITexturedRect setSize(int width, int height);
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/**
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* Returns the scale factor of the rectangle.
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*
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* @return the scale.
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*/
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float getScale();
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/**
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* Sets the scale factor of the rectangle.
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*
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* @param scale the new scale.
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* @return this textured rectangle instance.
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*/
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ITexturedRect setScale(float scale);
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/**
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* Returns the texture's x offset.
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*
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* @return the x offset.
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*/
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int getTextureX();
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/**
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* Returns the texture's y offset.
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*
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* @return the y offset.
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*/
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int getTextureY();
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/**
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* Sets the texture offset.
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*
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* @param textureX the new x offset.
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* @param textureY the new y offset.
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* @return this textured rectangle instance.
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*/
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ITexturedRect setTextureOffset(int textureX, int textureY);
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/**
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* Returns whether this textured rect has animation enabled.
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*
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* @return true if animated.
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*/
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boolean isAnimated();
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/**
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* Returns the number of animation frames.
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*
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* @return the frame count.
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*/
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int getFrameCount();
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/**
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* Returns the ticks per animation frame.
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*
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* @return the frame time in ticks.
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*/
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int getFrameTime();
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/**
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* Enables animation on this textured rect using a vertical sprite strip.
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* The texture PNG should contain frames stacked vertically.
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*
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* @param frameCount number of frames in the strip.
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* @param frametime ticks per frame (1 tick = 50ms).
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* @return this textured rectangle instance.
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*/
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ITexturedRect setAnimation(int frameCount, int frametime);
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}
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