Luis C.M.
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c372a031fb
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Implemented version change and build events for linked items
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2025-02-17 18:01:10 -06:00 |
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Kam
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c56ad93a1b
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Merge branch 'dev' into animation-events-2
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2025-02-15 19:37:15 -05:00 |
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Kam
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eb1b259134
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Linked Item Push
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2025-02-15 19:36:55 -05:00 |
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luisc
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4346666cc1
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Removed millisecond ticks and tick duration from animations.
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2025-02-12 12:15:33 -06:00 |
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Kam
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bdcfa42078
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Merge
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2025-02-11 18:12:34 -05:00 |
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Kam
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1455d62d3f
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Merge branch 'dev' into animation-events-2
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2025-02-11 18:12:29 -05:00 |
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Kam
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80cb1c4c24
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Commit!
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2025-02-11 18:11:04 -05:00 |
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Kam
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3f40e94bea
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Modify some API for Custom Effects
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2025-02-10 14:58:25 -05:00 |
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Kam
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5a8246f728
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Custom Effects and Player Events API
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2025-02-10 14:26:22 -05:00 |
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Kam
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f91f9b43ba
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Anvil Recipes
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2025-02-10 02:44:13 -05:00 |
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Luis C.M.
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7bfe9b45d5
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Change to animation frame API
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2025-01-22 15:47:09 -06:00 |
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Luis C.M.
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8ced18ec84
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Animation events API changes
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2025-01-22 15:31:11 -06:00 |
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Kam
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a2ad9c0d38
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Revert "Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms."
This reverts commit 51d086285e.
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2024-09-23 13:57:04 -04:00 |
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Kam
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9f59b8843e
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Revert "Implemented animation events and made some event classes abstract."
This reverts commit cd180e4520.
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2024-09-23 13:56:50 -04:00 |
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Kam
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2aac7f64cf
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Revert "Fixed animations not ticking correctly sometimes."
This reverts commit 7f2167d3d6.
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2024-09-23 13:56:41 -04:00 |
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Kam
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b6017b6532
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Revert "Added getAnimatingTime() function to AnimationData."
This reverts commit 34b7086104.
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2024-09-23 13:56:37 -04:00 |
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Kam
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b147baee12
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Reapply "Fixed animations not ticking correctly sometimes."
This reverts commit 8f6421c407.
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2024-09-23 13:54:34 -04:00 |
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Kam
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4d3c07fa33
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Reapply "Create IMagic.java"
This reverts commit 909a148950.
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2024-09-23 13:54:05 -04:00 |
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Kam
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909a148950
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Revert "Create IMagic.java"
This reverts commit 672bcd61d5.
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2024-09-23 13:53:34 -04:00 |
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Kam
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8f6421c407
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Revert "Fixed animations not ticking correctly sometimes."
This reverts commit 7f2167d3d6.
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2024-09-23 13:53:33 -04:00 |
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Kam
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672bcd61d5
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Create IMagic.java
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2024-08-23 14:12:48 -04:00 |
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luisc
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34b7086104
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Added getAnimatingTime() function to AnimationData.
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2024-04-05 13:20:43 -05:00 |
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luisc
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7f2167d3d6
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Fixed animations not ticking correctly sometimes.
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2024-04-05 13:14:36 -05:00 |
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Luis C.M
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cd180e4520
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Implemented animation events and made some event classes abstract.
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2024-03-24 17:03:58 -05:00 |
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luisc
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51d086285e
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Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms.
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2024-03-23 23:34:00 -05:00 |
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Kam
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b12bc4a8c0
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getProgress Message
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2024-03-19 14:04:12 -04:00 |
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Kam
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5d059aea80
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setProgress Comments and new setPlayerProgress for Quest Objective All
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2024-03-19 05:08:01 -04:00 |
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Kam
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9116956474
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Remove All FernFlower references
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2024-03-17 23:17:19 -04:00 |
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Kam
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45e8e78c68
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Optimize Imports
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2024-03-17 23:16:17 -04:00 |
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Kam
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cf6f122f9b
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IParty API and Party Events
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2024-03-06 05:02:37 -05:00 |
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Kam
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4e763f7d8d
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Execute Command For Party Options
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2024-03-04 05:15:14 -05:00 |
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Kam
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49d2ecb0bf
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IPartyOptions - OnlyParty, MinSize, Objective Requirement
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2024-03-04 04:21:54 -05:00 |
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Kam
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fa75b6cdc9
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Additional Text - Primarily for Party Usage
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2024-03-03 23:21:42 -05:00 |
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Kam
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c570d20fc8
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IMark
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2024-02-21 03:02:08 -05:00 |
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luisc
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a55f9b0109
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Moved quest party options to a party options class.
Added a blank subgui for editing a quest's party options.
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2024-02-13 14:14:20 -06:00 |
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Kam
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698c8c7680
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Update IQuest.java
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2024-02-08 14:12:53 -05:00 |
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Kam
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ec23c8470b
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Update IQuest.java
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2024-02-07 22:47:42 -05:00 |
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Luis C.M
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8c064246f8
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Added line support for ICustomNpc
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2023-12-03 20:48:36 -06:00 |
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Kam
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ffe67e93f1
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Get Animation ID and Delete Via ID
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2023-11-01 21:38:33 -04:00 |
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Kam
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9a4fed3fd5
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Max Party Size for Quests
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2023-11-01 00:06:20 -04:00 |
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Kam
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fbc7ae91e7
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Add More Quest Things for Party System
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2023-10-30 21:04:45 -04:00 |
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Kam
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f1c4b87a08
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Add GetID to QuestCat and DialogCat
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2023-07-27 03:10:37 -04:00 |
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Luis C.M
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64875b0fdd
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Tags can now be added through a new sub gui in the NPC advanced tab.
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2023-03-20 22:29:57 -05:00 |
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Luis C.M
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dc6882a303
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As many slots as possible can be added to natural spawn entries now.
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2023-03-20 02:00:57 -05:00 |
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Luis C.M
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f2ed18621c
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Removed animation IDs, added animation controller.
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2023-01-26 14:14:09 -06:00 |
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Luis C.M
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f9f1319a09
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Added animation looping.
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2023-01-25 22:05:11 -06:00 |
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Luis C.M
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d5d946a6f9
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Added render ticks option for frames, inherited from its animation parent if not customized.
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2023-01-18 21:35:39 -06:00 |
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Luis C.M
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80c4e90fef
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Changed mixin to support players with animations better. Rotations and pivots are now saved as and use floats.
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2023-01-17 13:08:09 -06:00 |
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Luis C.M
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33e471871a
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Animation overhaul, along with animation changes to the API.
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2023-01-16 13:53:14 -06:00 |
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KAMKEEL
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a3961fe071
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ITag and ITagHandler API
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2023-01-10 16:52:28 -05:00 |
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