Commit Graph
90 Commits
Author SHA1 Message Date
bigguy345 65c81997b9 Parallel IAction chain methods 2025-06-29 11:04:13 +03:00
bigguy345 4d8b345a42 IActionManager and IAction QoL 2025-06-29 09:07:08 +03:00
bigguy345 afe45e775b More important ActionThread pausing frameworks and documentation 2025-06-28 19:07:18 +03:00
bigguy345 3efd012ae0 Added ActionThread
IActions can now be threaded using action.threadify()
2025-06-28 09:30:20 +03:00
bigguy345 5c6b16e75f Refactored addData to setData
Added hasData
2025-05-30 04:07:55 +03:00
Kam a869b33edc Fix Some things 2025-05-29 16:25:15 -04:00
Kam 445fc594f3 Update IAction.java 2025-05-15 20:46:30 -04:00
bigguy345 c2cddf85e4 Changed every instance of the word "predicate" to "condition" 2025-04-29 09:08:42 +03:00
bigguy345 40f33b2646 Added IActionChain after(int delay, String name, Consumer<IAction> task) to IActionChain 2025-04-29 09:00:17 +03:00
bigguy345 28cc2d837b Re-ordered ConditionalAction's Supplier<Boolean> terminateWhen arg 2025-04-29 08:53:16 +03:00
bigguy345 6eb08b2c4e Re-ordered ConditionAction constructor params 2025-04-28 10:47:15 +03:00
bigguy345 c9a970adce Action.getManager() 2025-04-28 10:42:46 +03:00
Kam 9590f9ffff Some fixes 2025-04-28 03:24:38 -04:00
bigguy345 d053084ee0 More constructors and setters 2025-04-28 10:09:50 +03:00
bigguy345 06d73d7f11 Added termination task to ConditionalActions
(code that runs when task termination predicate is satisfied)
2025-04-28 09:57:24 +03:00
bigguy345 910ac31bd5 setMaxChecks documentation 2025-04-28 08:24:03 +03:00
bigguy345 5a12178a92 More conditional create and chain methods 2025-04-28 08:17:56 +03:00
bigguy345 d4ad1450e1 Removed redundant args from creation methods/constructors 2025-04-28 08:08:38 +03:00
bigguy345 05c95c96b9 Rewrote conditional action ticking logic 2025-04-28 07:41:28 +03:00
bigguy345 8980850d7c Added more create methods 2025-04-28 07:26:39 +03:00
bigguy345 02d13e45d7 Added before and after chains to IAction 2025-04-28 07:19:58 +03:00
bigguy345 0a26972420 refactored IAction.scheduleAfter and scheduleBefore to just after and before 2025-04-28 06:50:01 +03:00
Kam c3e21bf8c2 IActionChain 2025-04-27 23:10:49 -04:00
Kam f6fac38360 Some fixes and changes to Actions Interfaces! 2025-04-26 20:50:25 -04:00
Kam dfa15687d0 Scripting for Item Attributes, Controller, ItemStack, IPlayer 2025-03-14 05:35:07 -04:00
Kam c7a74a3e0e Revert 2025-03-13 15:36:30 -04:00
bigguy345 c81e848895 ActionManager refactor + more features 2025-03-13 05:35:55 +02:00
Kam 0841aab8f8 Magic Handler APIs + Magic APIs 2025-03-12 22:06:58 -04:00
Kam afb5f1d645 Full Imports and Code Format Optimization 2025-03-12 20:11:39 -04:00
Kam 7d81fc13b5 Faction Passivity 2025-03-06 16:44:43 -05:00
Kam 8c2c226d34 Entity API Documentation 2025-03-06 01:48:39 -05:00
Kam 3593a09d1d Magic Components for NPCs and Players 2025-03-05 19:40:09 -05:00
Kam 18d72cc96c Action & Java Doc Cleanup 2025-03-03 20:05:03 -05:00
Kam dd3d8c552c Custom Effect + Profile API for Scripting 2025-02-21 17:30:38 -05:00
Kam 30ba1bafac op 2025-02-21 06:19:05 -05:00
Kam 7b9e091a30 Update IQuest.java 2025-02-20 22:18:56 -05:00
Kam 0d9abd56f6 Save Linked Item API 2025-02-18 02:14:52 -05:00
Luis C.M. c372a031fb Implemented version change and build events for linked items 2025-02-17 18:01:10 -06:00
Kam c56ad93a1b Merge branch 'dev' into animation-events-2 2025-02-15 19:37:15 -05:00
Kam eb1b259134 Linked Item Push 2025-02-15 19:36:55 -05:00
luisc 4346666cc1 Removed millisecond ticks and tick duration from animations. 2025-02-12 12:15:33 -06:00
Kam bdcfa42078 Merge 2025-02-11 18:12:34 -05:00
Kam 1455d62d3f Merge branch 'dev' into animation-events-2 2025-02-11 18:12:29 -05:00
Kam 80cb1c4c24 Commit! 2025-02-11 18:11:04 -05:00
Kam 3f40e94bea Modify some API for Custom Effects 2025-02-10 14:58:25 -05:00
Kam 5a8246f728 Custom Effects and Player Events API 2025-02-10 14:26:22 -05:00
Kam f91f9b43ba Anvil Recipes 2025-02-10 02:44:13 -05:00
Luis C.M. 7bfe9b45d5 Change to animation frame API 2025-01-22 15:47:09 -06:00
Luis C.M. 8ced18ec84 Animation events API changes 2025-01-22 15:31:11 -06:00
Kam a2ad9c0d38 Revert "Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms."
This reverts commit 51d086285e.
2024-09-23 13:57:04 -04:00