Commit Graph
90 Commits
Author SHA1 Message Date
bigguy345 581cf4268b Added terminateWhen predicate for ConditionalAction 2025-04-27 07:33:50 +03:00
Kam f6fac38360 Some fixes and changes to Actions Interfaces! 2025-04-26 20:50:25 -04:00
Kam dfa15687d0 Scripting for Item Attributes, Controller, ItemStack, IPlayer 2025-03-14 05:35:07 -04:00
Kam c7a74a3e0e Revert 2025-03-13 15:36:30 -04:00
bigguy345 c81e848895 ActionManager refactor + more features 2025-03-13 05:35:55 +02:00
Kam 0841aab8f8 Magic Handler APIs + Magic APIs 2025-03-12 22:06:58 -04:00
Kam afb5f1d645 Full Imports and Code Format Optimization 2025-03-12 20:11:39 -04:00
Kam c22c5f9d79 Update ICustomEffectHandler.java 2025-03-11 20:24:47 -04:00
Kam 7d81fc13b5 Faction Passivity 2025-03-06 16:44:43 -05:00
Kam 8c2c226d34 Entity API Documentation 2025-03-06 01:48:39 -05:00
Kam 3593a09d1d Magic Components for NPCs and Players 2025-03-05 19:40:09 -05:00
Kam 18d72cc96c Action & Java Doc Cleanup 2025-03-03 20:05:03 -05:00
Kam 3cfe8be056 IPartyHandler for Creating / Disbanding Parties 2025-02-25 17:24:19 -05:00
Kam dd3d8c552c Custom Effect + Profile API for Scripting 2025-02-21 17:30:38 -05:00
Kam 30ba1bafac op 2025-02-21 06:19:05 -05:00
Kam 7b9e091a30 Update IQuest.java 2025-02-20 22:18:56 -05:00
Kam 0d9abd56f6 Save Linked Item API 2025-02-18 02:14:52 -05:00
Luis C.M. c372a031fb Implemented version change and build events for linked items 2025-02-17 18:01:10 -06:00
Kam c56ad93a1b Merge branch 'dev' into animation-events-2 2025-02-15 19:37:15 -05:00
Kam eb1b259134 Linked Item Push 2025-02-15 19:36:55 -05:00
luisc 4346666cc1 Removed millisecond ticks and tick duration from animations. 2025-02-12 12:15:33 -06:00
Kam bdcfa42078 Merge 2025-02-11 18:12:34 -05:00
Kam 1455d62d3f Merge branch 'dev' into animation-events-2 2025-02-11 18:12:29 -05:00
Kam 80cb1c4c24 Commit! 2025-02-11 18:11:04 -05:00
Kam 21d491cca8 Update ICustomEffectHandler.java 2025-02-10 17:24:15 -05:00
Kam 3f40e94bea Modify some API for Custom Effects 2025-02-10 14:58:25 -05:00
Kam 5a8246f728 Custom Effects and Player Events API 2025-02-10 14:26:22 -05:00
Kam f91f9b43ba Anvil Recipes 2025-02-10 02:44:13 -05:00
Luis C.M. 7bfe9b45d5 Change to animation frame API 2025-01-22 15:47:09 -06:00
Luis C.M. 8ced18ec84 Animation events API changes 2025-01-22 15:31:11 -06:00
Kam a2ad9c0d38 Revert "Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms."
This reverts commit 51d086285e.
2024-09-23 13:57:04 -04:00
Kam 9f59b8843e Revert "Implemented animation events and made some event classes abstract."
This reverts commit cd180e4520.
2024-09-23 13:56:50 -04:00
Kam 2aac7f64cf Revert "Fixed animations not ticking correctly sometimes."
This reverts commit 7f2167d3d6.
2024-09-23 13:56:41 -04:00
Kam b6017b6532 Revert "Added getAnimatingTime() function to AnimationData."
This reverts commit 34b7086104.
2024-09-23 13:56:37 -04:00
Kam b147baee12 Reapply "Fixed animations not ticking correctly sometimes."
This reverts commit 8f6421c407.
2024-09-23 13:54:34 -04:00
Kam 4d3c07fa33 Reapply "Create IMagic.java"
This reverts commit 909a148950.
2024-09-23 13:54:05 -04:00
Kam 909a148950 Revert "Create IMagic.java"
This reverts commit 672bcd61d5.
2024-09-23 13:53:34 -04:00
Kam 8f6421c407 Revert "Fixed animations not ticking correctly sometimes."
This reverts commit 7f2167d3d6.
2024-09-23 13:53:33 -04:00
Kam 672bcd61d5 Create IMagic.java 2024-08-23 14:12:48 -04:00
luisc 34b7086104 Added getAnimatingTime() function to AnimationData. 2024-04-05 13:20:43 -05:00
luisc 7f2167d3d6 Fixed animations not ticking correctly sometimes. 2024-04-05 13:14:36 -05:00
luisc fc17b0f596 Merge remote-tracking branch 'origin/dev' into animation-events 2024-04-01 16:30:34 -05:00
Kam a78358b221 ICloneHandler Has 2024-03-28 01:33:03 -04:00
Luis C.M cd180e4520 Implemented animation events and made some event classes abstract. 2024-03-24 17:03:58 -05:00
luisc 51d086285e Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms. 2024-03-23 23:34:00 -05:00
Kam b12bc4a8c0 getProgress Message 2024-03-19 14:04:12 -04:00
Kam 5d059aea80 setProgress Comments and new setPlayerProgress for Quest Objective All 2024-03-19 05:08:01 -04:00
Kam 9116956474 Remove All FernFlower references 2024-03-17 23:17:19 -04:00
Kam 45e8e78c68 Optimize Imports 2024-03-17 23:16:17 -04:00
Kam cf6f122f9b IParty API and Party Events 2024-03-06 05:02:37 -05:00