Added player rotations/pivots/animations, similar to NPC's.

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Luis C.M committed 2023-01-01 23:50:37 -06:00
1 parent 093dd81b9b
commit edbce7353e
3 files changed
+70

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@@ -169,5 +169,7 @@ public interface IPos {
*/
double distanceTo(IPos pos);
double distanceTo(double x, double y, double z);
BlockPos getMCPos();
}
@@ -25,5 +25,7 @@ public interface IPlayerData {
IPlayerMailData getMailData();
IPlayerModelData getModelData();
void save();
}
@@ -0,0 +1,66 @@
package noppes.npcs.api.handler;
public interface IPlayerModelData {
void updateClient();
void setEnabled(boolean enabled);
boolean getEnabled();
void setAnimated(boolean animated);
boolean fullAngles();
void setFullAngles(boolean limit);
boolean isAnimated();
void setAnimRate(float animRate);
float getAnimRate();
void doWhileStanding(boolean whileStanding);
boolean doWhileStanding();
void doWhileAttacking(boolean whileAttacking);
boolean doWhileAttacking();
void doWhileMoving(boolean whileMoving);
boolean doWhileMoving();
int getRotationX(int part);
int getRotationY(int part);
int getRotationZ(int part);
void setRotation(int part, int rotationX, int rotationY, int rotationZ);
void setRotationX(int part, int rotation);
void setRotationY(int part, int rotation);
void setRotationZ(int part, int rotation);
int getOffsetX(int part);
int getOffsetY(int part);
int getOffsetZ(int part);
void setOffset(int part, int offsetX, int offsetY, int offsetZ);
void setOffsetX(int part, int offset);
void setOffsetY(int part, int offset);
void setOffsetZ(int part, int offset);
boolean isEnabled(int part);
void setEnabled(int part, boolean bo);
}