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Animated Texture Support for Custom GUI, Custom Effects, Script Items, Abilities
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@@ -81,4 +81,35 @@ public interface ITexturedRect extends ICustomGuiComponent {
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* @return this textured rectangle instance.
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*/
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ITexturedRect setTextureOffset(int textureX, int textureY);
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/**
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* Returns whether this textured rect has animation enabled.
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*
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* @return true if animated.
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*/
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boolean isAnimated();
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/**
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* Returns the number of animation frames.
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*
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* @return the frame count.
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*/
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int getFrameCount();
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/**
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* Returns the ticks per animation frame.
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*
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* @return the frame time in ticks.
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*/
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int getFrameTime();
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/**
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* Enables animation on this textured rect using a vertical sprite strip.
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* The texture PNG should contain frames stacked vertically.
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*
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* @param frameCount number of frames in the strip.
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* @param frametime ticks per frame (1 tick = 50ms).
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* @return this textured rectangle instance.
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*/
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ITexturedRect setAnimation(int frameCount, int frametime);
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}
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@@ -51,6 +51,18 @@ public interface ICustomEffect {
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* Index: 1 - DBC Addon
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*/
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int getIndex();
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boolean isAnimated();
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void setAnimated(boolean animated);
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int getFrameCount();
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void setFrameCount(int frameCount);
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int getFrameTime();
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void setFrameTime(int frametime);
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}
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@@ -245,4 +245,46 @@ public interface IItemCustomizable extends IItemStack {
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* @return The Z-axis translation
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*/
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Float getTranslateZ();
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/**
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* Returns whether the item texture has animation enabled.
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*
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* @return True if the texture is animated, false otherwise
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*/
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Boolean isTextureAnimated();
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/**
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* Sets whether the item texture should be animated.
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*
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* @param animated True to enable animation
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*/
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void setTextureAnimated(Boolean animated);
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/**
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* Gets the number of animation frames in the texture strip.
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*
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* @return The frame count
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*/
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Integer getFrameCount();
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/**
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* Sets the number of animation frames.
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*
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* @param frameCount The frame count
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*/
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void setFrameCount(Integer frameCount);
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/**
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* Gets the ticks per animation frame.
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*
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* @return The frame time in ticks
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*/
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Integer getFrameTime();
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/**
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* Sets the ticks per animation frame.
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*
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* @param frametime The frame time in ticks
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*/
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void setFrameTime(Integer frametime);
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}
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