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Fixed / Improved Track Speed Handling on NPCs
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@@ -191,17 +191,17 @@ public interface IAbility extends IAbilityAction {
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void setRotationPhaseType(int type);
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/**
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* Get track delay for TRACK rotation mode.
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* 0 = instant tracking (legacy). Higher values = slower lerp toward target.
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* Get track speed for TRACK rotation mode (blocks/second).
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* 0 = instant tracking. Comparable to player sprint speed (~5.6 blocks/sec).
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*/
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float getTrackDelayValue();
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float getTrackSpeedValue();
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/**
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* Set track delay for TRACK rotation mode.
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* Set track speed for TRACK rotation mode (blocks/second).
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*
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* @param delay 0 = instant tracking. Higher values = slower lerp toward target.
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* @param speed 0 = instant tracking. ~4 = dodgeable while sprinting. ~6 = barely undodgeable.
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*/
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void setTrackDelayValue(float delay);
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void setTrackSpeedValue(float speed);
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/**
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* Check if movement (pathfinding/motion) is locked during the WINDUP phase.
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