Full Imports and Code Format Optimization

This commit is contained in:
Kam committed 2025-03-12 20:11:39 -04:00
1 parent c22c5f9d79
commit afb5f1d645
60 files changed
+592 -509

No files matched your search

-4
View File
@@ -5,7 +5,6 @@ import noppes.npcs.api.entity.IEntity;
public interface IDamageSource {
/**
*
* @return The damage type of the damage source as a string. Ex: "lava", "explosion", "magic", "outOfWorld", etc.
*/
String getType();
@@ -15,19 +14,16 @@ public interface IDamageSource {
boolean isProjectile();
/**
*
* @return The entity source of where the damage source originated. If a player was shot by an arrow from a skeleton, this would return an IEntity object of the skeleton.
*/
IEntity getTrueSource();
/**
*
* @return The entity source of where the damage source originated. If a player was shot by an arrow from a skeleton, this would return an IEntity object of the arrow.
*/
IEntity getImmediateSource();
/**
*
* @return An obfuscated MC damage source object.
*/
DamageSource getMCDamageSource();