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IPlayerModelData:
-Regrouped functions in the interface, a little easier to follow. -Rotation & Offset setters now use floats as parameters instead of ints.
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+27
-27
@@ -32,61 +32,61 @@ public interface IPlayerModelData {
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boolean doWhileMoving();
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void setRotation(int rotationX, int rotationY, int rotationZ);
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void setRotation(float rotationX, float rotationY, float rotationZ);
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void setRotationX(float rotationX);
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void setRotationY(float rotationY);
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void setRotationZ(float rotationZ);
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float getRotationX();
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float getRotationY();
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float getRotationZ();
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void setRotationEnabled(boolean enabledX, boolean enabledY, boolean enabledZ);
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void setRotationX(int rotationX);
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void setRotationY(int rotationY);
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void setRotationZ(int rotationZ);
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void setRotationEnabledX(boolean enabled);
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void setRotationEnabledY(boolean enabled);
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void setRotationEnabledZ(boolean enabled);
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int getRotationX();
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int getRotationY();
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int getRotationZ();
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boolean rotationEnabledX();
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boolean rotationEnabledY();
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boolean rotationEnabledZ();
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int getRotationX(int part);
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void setRotation(int part, float rotationX, float rotationY, float rotationZ);
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int getRotationY(int part);
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void setRotationX(int part, float rotation);
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int getRotationZ(int part);
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void setRotationY(int part, float rotation);
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void setRotation(int part, int rotationX, int rotationY, int rotationZ);
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void setRotationZ(int part, float rotation);
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void setRotationX(int part, int rotation);
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float getRotationX(int part);
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void setRotationY(int part, int rotation);
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float getRotationY(int part);
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void setRotationZ(int part, int rotation);
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float getRotationZ(int part);
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int getOffsetX(int part);
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void setOffset(int part, float offsetX, float offsetY, float offsetZ);
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int getOffsetY(int part);
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void setOffsetX(int part, float offset);
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int getOffsetZ(int part);
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void setOffsetY(int part, float offset);
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void setOffset(int part, int offsetX, int offsetY, int offsetZ);
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void setOffsetZ(int part, float offset);
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void setOffsetX(int part, int offset);
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float getOffsetX(int part);
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void setOffsetY(int part, int offset);
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float getOffsetY(int part);
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void setOffsetZ(int part, int offset);
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float getOffsetZ(int part);
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boolean isEnabled(int part);
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