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IEntityLivingBase:
-Added functions to change maxHurtResistanceTime
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@@ -23,6 +23,10 @@ public interface IEntityLivingBase<T extends EntityLivingBase> extends IEntity<T
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void hurt(float damage, IDamageSource damageSource);
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void setMaxHurtTime(int time);
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int setMaxHurtTime();
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/**
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* @return Entity's max health
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*/
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