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A lot of GOOD API DOCUMENTATION
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@@ -2,31 +2,87 @@ package noppes.npcs.api.handler.data;
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public interface IFramePart {
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/**
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* @return The name of the animation part (e.g. HEAD, BODY, RIGHT_ARM, LEFT_ARM, RIGHT_LEG, LEFT_LEG, FULL_MODEL)
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*/
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String getName();
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/**
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* @return The ordinal ID of the animation part
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*/
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int getPartId();
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/**
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* Sets the animation part by name.
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* @param name The part name (e.g. HEAD, BODY, RIGHT_ARM, LEFT_ARM, RIGHT_LEG, LEFT_LEG, FULL_MODEL)
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* @return This frame part for chaining
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*/
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IFramePart setPart(String name);
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/**
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* Sets the animation part by ordinal ID.
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* @param partId The part ordinal ID
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* @return This frame part for chaining
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*/
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IFramePart setPart(int partId);
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/**
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* @return The rotation angles as a float array [x, y, z] in degrees
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*/
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float[] getRotations();
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/**
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* Sets the rotation angles.
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* @param rotation A float array [x, y, z] in degrees
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* @return This frame part for chaining
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*/
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IFramePart setRotations(float[] rotation);
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/**
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* @return The pivot offsets as a float array [x, y, z]
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*/
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float[] getPivots();
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/**
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* Sets the pivot offsets.
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* @param pivot A float array [x, y, z]
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* @return This frame part for chaining
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*/
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IFramePart setPivots(float[] pivot);
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/**
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* @return Whether this part has custom speed and smooth settings that override the parent frame
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*/
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boolean isCustomized();
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/**
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* Sets whether this part uses custom speed and smooth settings.
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* @param customized True to use part-level settings instead of the parent frame's
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* @return This frame part for chaining
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*/
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IFramePart setCustomized(boolean customized);
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/**
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* @return The interpolation speed of this part
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*/
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float getSpeed();
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/**
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* Sets the interpolation speed of this part.
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* @param speed The speed value
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* @return This frame part for chaining
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*/
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IFramePart setSpeed(float speed);
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/**
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* @return The smooth interpolation type: 0 = Interpolated, 1 = Linear, 2 = None
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*/
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byte isSmooth();
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/**
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* Sets the smooth interpolation type.
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* @param smooth The smooth type: 0 = Interpolated, 1 = Linear, 2 = None
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* @return This frame part for chaining
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*/
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IFramePart setSmooth(byte smooth);
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}
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