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A lot of GOOD API DOCUMENTATION
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@@ -2,29 +2,83 @@ package noppes.npcs.api.handler.data;
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public interface IFrame {
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/**
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* @return An array of all frame parts in this frame
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*/
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IFramePart[] getParts();
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/**
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* Adds a frame part to this frame.
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* @param partConfig The frame part to add
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* @return This frame for chaining
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*/
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IFrame addPart(IFramePart partConfig);
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/**
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* Removes a frame part by its name.
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* @param partName The animation part name (e.g. HEAD, BODY, RIGHT_ARM, LEFT_ARM, RIGHT_LEG, LEFT_LEG, FULL_MODEL)
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* @return This frame for chaining
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*/
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IFrame removePart(String partName);
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/**
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* Removes a frame part by its ordinal ID.
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* @param partId The animation part ordinal ID
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* @return This frame for chaining
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*/
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IFrame removePart(int partId);
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/**
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* Removes all frame parts from this frame.
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* @return This frame for chaining
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*/
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IFrame clearParts();
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/**
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* @return The duration of this frame in ticks
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*/
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int getDuration();
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/**
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* Sets the duration of this frame.
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* @param duration The duration in ticks
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* @return This frame for chaining
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*/
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IFrame setDuration(int duration);
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/**
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* @return Whether this frame has custom speed and smooth settings that override the parent animation
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*/
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boolean isCustomized();
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/**
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* Sets whether this frame uses custom speed and smooth settings.
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* @param customized True to use frame-level settings instead of the parent animation's
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* @return This frame for chaining
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*/
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IFrame setCustomized(boolean customized);
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/**
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* @return The interpolation speed of this frame
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*/
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float getSpeed();
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/**
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* Sets the interpolation speed of this frame.
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* @param speed The speed value
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* @return This frame for chaining
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*/
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IFrame setSpeed(float speed);
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/**
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* @return The smooth interpolation type: 0 = Interpolated, 1 = Linear, 2 = None
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*/
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byte smoothType();
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/**
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* Sets the smooth interpolation type.
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* @param smooth The smooth type: 0 = Interpolated, 1 = Linear, 2 = None
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* @return This frame for chaining
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*/
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IFrame setSmooth(byte smooth);
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}
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