Initial 1.7 commit

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Chicken-Bomes committed 2014-04-07 14:02:47 +10:00
1 parent 34154fc011
commit ca675b5f31
72 files changed
+2967 -3335

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+45 -48
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@@ -3,60 +3,55 @@ package codechicken.lib.lighting;
import net.minecraft.client.renderer.Tessellator;
import codechicken.lib.render.CCModel;
import codechicken.lib.render.CCRenderState;
import codechicken.lib.render.IVertexModifier;
import codechicken.lib.render.UV;
import codechicken.lib.render.uv.UV;
import codechicken.lib.vec.Rotation;
import codechicken.lib.vec.Vector3;
public class LightModel implements IVertexModifier
public class LightModel implements CCRenderState.IVertexOperation
{
public static final int operationIndex = CCRenderState.registerOperation();
public static class Light
{
public Vector3 ambient = new Vector3();
public Vector3 diffuse = new Vector3();
public Vector3 position;
public Light(Vector3 pos)
{
public Light(Vector3 pos) {
position = pos.copy().normalize();
}
public Light setDiffuse(Vector3 vec)
{
public Light setDiffuse(Vector3 vec) {
diffuse.set(vec);
return this;
}
public Light setAmbient(Vector3 vec)
{
public Light setAmbient(Vector3 vec) {
ambient.set(vec);
return this;
}
}
public static LightModel standardLightModel;
static
{
static {
standardLightModel = new LightModel()
.setAmbient(new Vector3(0.4, 0.4, 0.4))
.addLight(new Light(new Vector3(0.2, 1, -0.7))
.setDiffuse(new Vector3(0.6, 0.6, 0.6)))
.setDiffuse(new Vector3(0.6, 0.6, 0.6)))
.addLight(new Light(new Vector3(-0.2, 1, 0.7))
.setDiffuse(new Vector3(0.6, 0.6, 0.6)));
.setDiffuse(new Vector3(0.6, 0.6, 0.6)));
}
private Vector3 ambient = new Vector3();
private Light[] lights = new Light[8];
private int lightCount;
public LightModel addLight(Light light)
{
public LightModel addLight(Light light) {
lights[lightCount++] = light;
return this;
}
public LightModel setAmbient(Vector3 vec)
{
public LightModel setAmbient(Vector3 vec) {
ambient.set(vec);
return this;
}
@@ -66,46 +61,48 @@ public class LightModel implements IVertexModifier
* @param normal The normal at the vertex
* @return The lighting applied colour
*/
public int apply(int colour, Vector3 normal)
{
public int apply(int colour, Vector3 normal) {
Vector3 n_colour = ambient.copy();
for(int l = 0; l < lightCount; l++)
{
for (int l = 0; l < lightCount; l++) {
Light light = lights[l];
double n_l = light.position.dotProduct(normal);
double f = n_l > 0 ? 1 : 0;
n_colour.x += light.ambient.x + f*light.diffuse.x*n_l;
n_colour.y += light.ambient.y + f*light.diffuse.y*n_l;
n_colour.z += light.ambient.z + f*light.diffuse.z*n_l;
n_colour.x += light.ambient.x + f * light.diffuse.x * n_l;
n_colour.y += light.ambient.y + f * light.diffuse.y * n_l;
n_colour.z += light.ambient.z + f * light.diffuse.z * n_l;
}
if(n_colour.x > 1)
if (n_colour.x > 1)
n_colour.x = 1;
if(n_colour.y > 1)
if (n_colour.y > 1)
n_colour.y = 1;
if(n_colour.z > 1)
if (n_colour.z > 1)
n_colour.z = 1;
n_colour.multiply((colour >>> 24)/255D, (colour >> 16 & 0xFF)/255D, (colour >> 8 & 0xFF)/255D);
return (int)(n_colour.x*255)<<24 | (int)(n_colour.y*255)<<16 | (int)(n_colour.z*255)<<8 | colour&0xFF;
n_colour.multiply((colour >>> 24) / 255D, (colour >> 16 & 0xFF) / 255D, (colour >> 8 & 0xFF) / 255D);
return (int) (n_colour.x * 255) << 24 | (int) (n_colour.y * 255) << 16 | (int) (n_colour.z * 255) << 8 | colour & 0xFF;
}
@Override
public void applyModifiers(CCModel m, Tessellator tess, Vector3 vec, UV uv, Vector3 normal, int i)
{
CCRenderState.setColour(apply((m == null || m.colours == null) ? -1 : m.colours[i], normal));
}
@Override
public boolean needsNormals()
{
public boolean load() {
CCRenderState.pipeline.addDependency(CCRenderState.normalAttrib);
CCRenderState.pipeline.addDependency(CCRenderState.colourAttrib);
return true;
}
public PlanarLightModel reducePlanar()
{
@Override
public void operate() {
CCRenderState.setColour(apply(CCRenderState.colour, CCRenderState.normal));
}
@Override
public int operationID() {
return operationIndex;
}
public PlanarLightModel reducePlanar() {
int[] colours = new int[6];
for(int i = 0; i < 6; i++)
for (int i = 0; i < 6; i++)
colours[i] = apply(-1, Rotation.axes[i]);
return new PlanarLightModel(colours);
}