Fixed anisotropic filtering with TextureFX

This commit is contained in:
Chicken-Bomes committed 2014-08-15 19:19:48 +10:00
1 parent 71f3c55d9d
commit 38744413af
2 files changed
+46 -20

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@@ -48,9 +48,9 @@ public class SpriteSheetManager
if(TextureUtils.refreshTexture(textureMap, resource.getResourcePath()))
{
reloadTexture();
for(int i = 0; i < sprites.length; i++)
if(sprites[i] != null)
textureMap.setTextureEntry(sprites[i].getIconName(), sprites[i]);
for (TextureSpecial sprite : sprites)
if (sprite != null)
textureMap.setTextureEntry(sprite.getIconName(), sprite);
}
else
{