drop "chisel." from all item and block names

this is the first step towards a more vanilla like naming scheme
This commit is contained in:
EoD committed 2014-10-07 22:33:29 +02:00
1 parent a335c92be7
commit f334260f42
4 files changed
+10 -30

No files matched your search

@@ -88,13 +88,7 @@ public class Chisel
else if(m.type == Type.BLOCK)
{
Block block = null;
if(General.cleanTags(m.name).equals("sandSnakestone"))
block = GameRegistry.findBlock(Chisel.MOD_ID, "tile.snakestoneSand");
else if(General.cleanTags(m.name).equals("snakestone"))
block = GameRegistry.findBlock(Chisel.MOD_ID, "tile.snakestoneStone");
else
block = GameRegistry.findBlock(Chisel.MOD_ID, General.cleanTags(m.name));
block = GameRegistry.findBlock(Chisel.MOD_ID, General.cleanTags(m.name));
if(block != null)
{
@@ -105,13 +99,7 @@ public class Chisel
} else if(m.type == Type.ITEM)
{
Item item = null;
if(General.cleanTags(m.name).equals("sandSnakestone"))
item = GameRegistry.findItem(Chisel.MOD_ID, "tile.snakestoneSand");
else if(General.cleanTags(m.name).equals("snakestone"))
item = GameRegistry.findItem(Chisel.MOD_ID, "tile.snakestoneStone");
else
item = GameRegistry.findItem(Chisel.MOD_ID, General.cleanTags(m.name));
item = GameRegistry.findItem(Chisel.MOD_ID, General.cleanTags(m.name));
if(item != null)
{
@@ -149,7 +137,7 @@ public class Chisel
{
itemCloudInABottle = (ItemCloudInABottle) new ItemCloudInABottle().setTextureName("Chisel:cloudinabottle").setCreativeTab(CreativeTabs.tabTools);
EntityRegistry.registerModEntity(EntityCloudInABottle.class, "CloudInABottle", 1, this, 40, 1, true);
GameRegistry.registerItem(itemCloudInABottle, "chisel.cloudinabottle");
GameRegistry.registerItem(itemCloudInABottle, "cloudinabottle");
}
if(Configurations.featureEnabled("ballOfMoss"))