Files
Angelica/src/main/java/net/coderbot/iris/rendertarget/NativeImageBackedNoiseTexture.java
T

36 lines
1.2 KiB
Java

package net.coderbot.iris.rendertarget;
import com.gtnewhorizons.angelica.compat.mojang.NativeImage;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import net.minecraft.client.renderer.texture.DynamicTexture;
import org.lwjgl.opengl.GL11;
import java.util.Random;
public class NativeImageBackedNoiseTexture extends DynamicTexture {
public NativeImageBackedNoiseTexture(int size) {
super(create(size));
RenderSystem.texParameteri(getGlTextureId(), GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
RenderSystem.texParameteri(getGlTextureId(), GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
RenderSystem.texParameteri(getGlTextureId(), GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
RenderSystem.texParameteri(getGlTextureId(), GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
}
private static NativeImage create(int size) {
NativeImage image = new NativeImage(NativeImage.Format.RGBA, size, size, false);
Random random = new Random(0);
for (int x = 0; x < size; x++) {
for (int y = 0; y < size; y++) {
int color = random.nextInt() | (255 << 24);
image.setPixelRGBA(x, y, color);
}
}
return image;
}
}