Fix terrain disappearing at screen edges with compute culling (#2212)

This commit is contained in:
Jason Mitchell authored and GitHub committed 2026-10-04 13:05:14 -07:00
1 parent 6dfb0312b1
commit fcf8ad064a
8 files changed
+168 -98

No files matched your search

+1
View File
@@ -9,6 +9,7 @@
# route - straight | pan | circuit | static
# length - Units: blocks (straight), blocks per leg (circuit), degrees (pan), ticks (static).
# extra - passed through to gradle; -Dangelica.* reaches the client (e.g. -Dangelica.flyby.timeOfDay=1500).
# -Dangelica.flyby.camera=FIRST_PERSON|THIRD_PERSON_BACK|THIRD_PERSON_FRONT (default FIRST_PERSON).
#
# FLYBY_SPEED - blocks per tick. (0.5 ~= creative flight).
# FLYBY_PACING - UNCAPPED | CONFIGURED. Passed through when set.