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Fix terrain disappearing at screen edges with compute culling (#2212)
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@@ -9,6 +9,7 @@
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# route - straight | pan | circuit | static
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# length - Units: blocks (straight), blocks per leg (circuit), degrees (pan), ticks (static).
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# extra - passed through to gradle; -Dangelica.* reaches the client (e.g. -Dangelica.flyby.timeOfDay=1500).
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# -Dangelica.flyby.camera=FIRST_PERSON|THIRD_PERSON_BACK|THIRD_PERSON_FRONT (default FIRST_PERSON).
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#
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# FLYBY_SPEED - blocks per tick. (0.5 ~= creative flight).
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# FLYBY_PACING - UNCAPPED | CONFIGURED. Passed through when set.
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