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add fluid storage bus
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@@ -50,6 +50,7 @@ public class RecipeLoader implements Runnable {
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public static final ItemStack AE2_CORE_FOM =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 43);
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public static final ItemStack PISTON = new ItemStack(Blocks.piston, 1);
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public static final ItemStack STICKY_PISTON = new ItemStack(Blocks.sticky_piston, 1);
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public static final ItemStack AE2_BLANK_PATTERN =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 52);
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public static final ItemStack AE2_TERMINAL =
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@@ -119,6 +120,8 @@ public class RecipeLoader implements Runnable {
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AE2_PROCESS_ENG,
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'W',
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AE2_WORK_BENCH));
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GameRegistry.addShapelessRecipe(FLUID_STORAGE_BUS.stack(), FLUID_INTERFACE, STICKY_PISTON, PISTON);
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GameRegistry.addShapelessRecipe(FLUID_STORAGE_BUS.stack(), INTERFACE, STICKY_PISTON, PISTON);
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GameRegistry.addShapelessRecipe(FLUID_TERMINAL.stack(), AE2_PATTERN_TERM, ENCODER);
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GameRegistry.addShapelessRecipe(
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FLUID_TERMINAL_EX.stack(), FLUID_TERMINAL.stack(), AE2_PROCESS_CAL, AE2_PROCESS_ENG, AE2_PROCESS_LOG);
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