add fluid storage bus

This commit is contained in:
GlodBlock committed 2023-01-17 22:41:49 +08:00
1 parent b1dff2ec2c
commit fe1ec6276d
22 files changed
+1108 -35

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@@ -50,6 +50,7 @@ public class RecipeLoader implements Runnable {
public static final ItemStack AE2_CORE_FOM =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 43);
public static final ItemStack PISTON = new ItemStack(Blocks.piston, 1);
public static final ItemStack STICKY_PISTON = new ItemStack(Blocks.sticky_piston, 1);
public static final ItemStack AE2_BLANK_PATTERN =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 52);
public static final ItemStack AE2_TERMINAL =
@@ -119,6 +120,8 @@ public class RecipeLoader implements Runnable {
AE2_PROCESS_ENG,
'W',
AE2_WORK_BENCH));
GameRegistry.addShapelessRecipe(FLUID_STORAGE_BUS.stack(), FLUID_INTERFACE, STICKY_PISTON, PISTON);
GameRegistry.addShapelessRecipe(FLUID_STORAGE_BUS.stack(), INTERFACE, STICKY_PISTON, PISTON);
GameRegistry.addShapelessRecipe(FLUID_TERMINAL.stack(), AE2_PATTERN_TERM, ENCODER);
GameRegistry.addShapelessRecipe(
FLUID_TERMINAL_EX.stack(), FLUID_TERMINAL.stack(), AE2_PROCESS_CAL, AE2_PROCESS_ENG, AE2_PROCESS_LOG);