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Fix items and blocks being registered too late on dedicated server
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@@ -29,7 +29,9 @@ public class CommonProxy {
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public final FCNetworkWrapper netHandler = new FCNetworkWrapper(FluidCraft.MODID);
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public void preInit(FMLPreInitializationEvent event) {}
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public void preInit(FMLPreInitializationEvent event) {
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ItemAndBlockHolder.init();
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}
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public void init(FMLInitializationEvent event) {
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this.registerMovables();
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