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https://github.com/GTNewHorizons/AE2FluidCraft-Rework.git
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add Fluid Buffer
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@@ -13,6 +13,7 @@ public class ItemAndBlockHolder {
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public static BlockFluidPacketDecoder DECODER = new BlockFluidPacketDecoder().register();
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public static BlockFluidInterface INTERFACE = new BlockFluidInterface().register();
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public static BlockIngredientBuffer BUFFER = new BlockIngredientBuffer().register();
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public static BlockFluidBuffer FLUID_BUFFER = new BlockFluidBuffer().register();
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public static BlockLargeIngredientBuffer LARGE_BUFFER = new BlockLargeIngredientBuffer().register();
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public static BlockOCPatternEditor OC_EDITOR = new BlockOCPatternEditor().register();
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@@ -151,6 +151,7 @@ public class RecipeLoader implements Runnable {
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AE2_PROCESS_ENG));
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GameRegistry.addShapelessRecipe(AE2_BLANK_PATTERN, PATTERN.stack());
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GameRegistry.addShapelessRecipe(FLUID_TERM.stack(), AE2_TERMINAL, BUFFER);
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GameRegistry.addShapelessRecipe(FLUID_BUFFER.stack(), LARGE_BUFFER.stack(), CELL1K.getComponent());
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GameRegistry.addShapelessRecipe(
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LEVEL_MAINTAINER.stack(), AE2_CRAFTING_CP_UNIT, ENCODER, AE2_PATTERN_CAPACITY_CARD);
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if (Config.fluidCells) {
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