add Fluid Buffer

This commit is contained in:
asdflj committed 2022-12-14 15:05:00 +08:00
1 parent 5e31096c7e
commit 77ccfb5606
16 files changed
+436 -56

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@@ -13,6 +13,7 @@ public class ItemAndBlockHolder {
public static BlockFluidPacketDecoder DECODER = new BlockFluidPacketDecoder().register();
public static BlockFluidInterface INTERFACE = new BlockFluidInterface().register();
public static BlockIngredientBuffer BUFFER = new BlockIngredientBuffer().register();
public static BlockFluidBuffer FLUID_BUFFER = new BlockFluidBuffer().register();
public static BlockLargeIngredientBuffer LARGE_BUFFER = new BlockLargeIngredientBuffer().register();
public static BlockOCPatternEditor OC_EDITOR = new BlockOCPatternEditor().register();
@@ -151,6 +151,7 @@ public class RecipeLoader implements Runnable {
AE2_PROCESS_ENG));
GameRegistry.addShapelessRecipe(AE2_BLANK_PATTERN, PATTERN.stack());
GameRegistry.addShapelessRecipe(FLUID_TERM.stack(), AE2_TERMINAL, BUFFER);
GameRegistry.addShapelessRecipe(FLUID_BUFFER.stack(), LARGE_BUFFER.stack(), CELL1K.getComponent());
GameRegistry.addShapelessRecipe(
LEVEL_MAINTAINER.stack(), AE2_CRAFTING_CP_UNIT, ENCODER, AE2_PATTERN_CAPACITY_CARD);
if (Config.fluidCells) {