Correct split client-server code

This commit is contained in:
Andrei Laiff authored and Andrei Antropov committed 2023-12-23 14:39:11 +02:00
1 parent db8aee2c25
commit 6e96cba6fe
7 files changed
+84 -37

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@@ -24,6 +24,7 @@ import com.glodblock.github.network.SPacketMEFluidInvUpdate;
import com.glodblock.github.network.SPacketMEItemInvUpdate;
import com.glodblock.github.network.SPacketSetItemAmount;
import com.glodblock.github.network.SPacketStringUpdate;
import com.glodblock.github.network.SPacketSwitchBack;
import com.glodblock.github.network.wrapper.FCNetworkWrapper;
import cpw.mods.fml.relauncher.Side;
@@ -66,6 +67,7 @@ public class ChannelLoader implements Runnable {
netHandler.registerMessage(new SPacketSetItemAmount.Handler(), SPacketSetItemAmount.class, id++, Side.CLIENT);
netHandler.registerMessage(new CPacketRenamer.Handler(), CPacketRenamer.class, id++, Side.SERVER);
netHandler.registerMessage(new SPacketStringUpdate.Handler(), SPacketStringUpdate.class, id++, Side.CLIENT);
netHandler.registerMessage(new SPacketSwitchBack.Handler(), SPacketSwitchBack.class, id++, Side.CLIENT);
netHandler.registerMessage(
new SPacketLevelTerminalUpdate.Handler(),
SPacketLevelTerminalUpdate.class,