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https://github.com/GTNewHorizons/AE2FluidCraft-Rework.git
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@@ -1,5 +1,7 @@
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package com.glodblock.github.loader;
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import static com.glodblock.github.loader.ItemAndBlockHolder.*;
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import com.glodblock.github.common.Config;
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import com.glodblock.github.common.item.ItemBasicFluidStorageCell;
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import com.glodblock.github.common.storage.CellType;
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@@ -12,81 +14,285 @@ import net.minecraftforge.oredict.OreDictionary;
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import net.minecraftforge.oredict.ShapedOreRecipe;
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import net.minecraftforge.oredict.ShapelessOreRecipe;
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import static com.glodblock.github.loader.ItemAndBlockHolder.*;
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public class RecipeLoader implements Runnable {
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public final static ItemStack AE2_INTERFACE = GameRegistry.findItemStack("appliedenergistics2", "tile.BlockInterface", 1);
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public final static ItemStack AE2_PROCESS_ENG = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 24);
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public final static ItemStack AE2_STORAGE_BUS = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 220);
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public final static ItemStack AE2_CONDENSER = GameRegistry.findItemStack("appliedenergistics2", "tile.BlockCondenser", 1);
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public final static ItemStack AE2_GLASS_CABLE = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 16);
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public final static ItemStack AE2_PROCESS_CAL = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 23);
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public final static ItemStack AE2_WORK_BENCH = GameRegistry.findItemStack("appliedenergistics2", "tile.BlockCellWorkbench", 1);
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public final static ItemStack AE2_PATTERN_TERM = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 340);
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public final static ItemStack AE2_PROCESS_LOG = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 22);
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public final static ItemStack AE2_PURE_CERTUS = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 10);
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public final static ItemStack AE2_QUARTZ_GLASS = GameRegistry.findItemStack("appliedenergistics2", "tile.BlockQuartzGlass", 1);
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public final static ItemStack AE2_LAMP_GLASS = GameRegistry.findItemStack("appliedenergistics2", "tile.BlockQuartzLamp", 1);
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public final static ItemStack AE2_CELL_HOUSING = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 39);
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public final static ItemStack AE2_CELL_1K = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 35);
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public final static ItemStack AE2_CORE_ANN = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 44);
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public final static ItemStack AE2_CORE_FOM = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 43);
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public final static ItemStack PISTON = new ItemStack(Blocks.piston, 1);
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public final static ItemStack AE2_BLANK_PATTERN = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 52);
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public final static ItemStack AE2_TERMINAL = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 380);
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public final static ItemStack AE2_CRAFTING_CP_UNIT = new ItemStack(GameRegistry.findItem("appliedenergistics2", "tile.BlockCraftingUnit"), 1, 1);
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public final static ItemStack AE2_PATTERN_CAPACITY_CARD = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 54);
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public final static ItemStack BUCKET = new ItemStack(Items.bucket, 1);
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public final static ItemStack IRON_BAR = new ItemStack(Blocks.iron_bars, 1);
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public static final ItemStack AE2_INTERFACE =
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GameRegistry.findItemStack("appliedenergistics2", "tile.BlockInterface", 1);
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public static final ItemStack AE2_PROCESS_ENG =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 24);
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public static final ItemStack AE2_STORAGE_BUS =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 220);
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public static final ItemStack AE2_CONDENSER =
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GameRegistry.findItemStack("appliedenergistics2", "tile.BlockCondenser", 1);
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public static final ItemStack AE2_GLASS_CABLE =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 16);
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public static final ItemStack AE2_PROCESS_CAL =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 23);
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public static final ItemStack AE2_WORK_BENCH =
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GameRegistry.findItemStack("appliedenergistics2", "tile.BlockCellWorkbench", 1);
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public static final ItemStack AE2_PATTERN_TERM =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 340);
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public static final ItemStack AE2_PROCESS_LOG =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 22);
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public static final ItemStack AE2_PURE_CERTUS =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 10);
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public static final ItemStack AE2_QUARTZ_GLASS =
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GameRegistry.findItemStack("appliedenergistics2", "tile.BlockQuartzGlass", 1);
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public static final ItemStack AE2_LAMP_GLASS =
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GameRegistry.findItemStack("appliedenergistics2", "tile.BlockQuartzLamp", 1);
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public static final ItemStack AE2_CELL_HOUSING =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 39);
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public static final ItemStack AE2_CELL_1K =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 35);
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public static final ItemStack AE2_CORE_ANN =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 44);
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public static final ItemStack AE2_CORE_FOM =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 43);
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public static final ItemStack PISTON = new ItemStack(Blocks.piston, 1);
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public static final ItemStack AE2_BLANK_PATTERN =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 52);
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public static final ItemStack AE2_TERMINAL =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 380);
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public static final ItemStack AE2_CRAFTING_CP_UNIT =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "tile.BlockCraftingUnit"), 1, 1);
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public static final ItemStack AE2_PATTERN_CAPACITY_CARD =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 54);
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public static final ItemStack BUCKET = new ItemStack(Items.bucket, 1);
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public static final ItemStack IRON_BAR = new ItemStack(Blocks.iron_bars, 1);
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@Override
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public void run() {
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GameRegistry.addRecipe(new ShapedOreRecipe(INTERFACE.stack(), "IPI", "GEG", "IPI", 'I', "ingotIron", 'P', "dyeBlue", 'G', "blockGlass", 'E', AE2_INTERFACE));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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INTERFACE.stack(),
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"IPI",
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"GEG",
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"IPI",
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'I',
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"ingotIron",
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'P',
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"dyeBlue",
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'G',
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"blockGlass",
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'E',
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AE2_INTERFACE));
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GameRegistry.addShapelessRecipe(FLUID_INTERFACE.stack(), INTERFACE.stack());
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GameRegistry.addShapelessRecipe(INTERFACE.stack(), FLUID_INTERFACE.stack());
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GameRegistry.addRecipe(new ShapedOreRecipe(DISCRETIZER.stack(), "IPI", "TMT", "IPI", 'I', "ingotIron", 'P', AE2_PROCESS_ENG, 'T', AE2_STORAGE_BUS, 'M', AE2_CONDENSER));
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GameRegistry.addRecipe(new ShapedOreRecipe(DECODER.stack(), "IHI", "CFC", "IPI", 'I', "ingotIron", 'H', Blocks.hopper, 'C', AE2_GLASS_CABLE, 'F', INTERFACE, 'P', AE2_PROCESS_CAL));
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GameRegistry.addRecipe(new ShapedOreRecipe(ENCODER.stack(), "LPL", "IWI", "III", 'I', "ingotIron", 'L', "blockLapis", 'P', AE2_PROCESS_ENG, 'W', AE2_WORK_BENCH));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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DISCRETIZER.stack(),
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"IPI",
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"TMT",
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"IPI",
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'I',
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"ingotIron",
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'P',
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AE2_PROCESS_ENG,
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'T',
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AE2_STORAGE_BUS,
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'M',
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AE2_CONDENSER));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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DECODER.stack(),
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"IHI",
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"CFC",
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"IPI",
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'I',
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"ingotIron",
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'H',
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Blocks.hopper,
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'C',
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AE2_GLASS_CABLE,
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'F',
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INTERFACE,
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'P',
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AE2_PROCESS_CAL));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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ENCODER.stack(),
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"LPL",
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"IWI",
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"III",
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'I',
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"ingotIron",
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'L',
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"blockLapis",
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'P',
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AE2_PROCESS_ENG,
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'W',
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AE2_WORK_BENCH));
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GameRegistry.addShapelessRecipe(FLUID_TERMINAL.stack(), AE2_PATTERN_TERM, ENCODER);
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GameRegistry.addShapelessRecipe(FLUID_TERMINAL_EX.stack(), FLUID_TERMINAL.stack(), AE2_PROCESS_CAL, AE2_PROCESS_ENG, AE2_PROCESS_LOG);
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GameRegistry.addRecipe(new ShapedOreRecipe(BUFFER.stack(), "ILI", "AGF", "IBI", 'I', "ingotIron", 'G', AE2_QUARTZ_GLASS, 'L', AE2_CELL_1K, 'A', AE2_CORE_ANN, 'F', AE2_CORE_FOM, 'B', BUCKET));
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GameRegistry.addRecipe(new ShapedOreRecipe(LARGE_BUFFER.stack(), "BGB", "GEG", "BGB", 'B', BUFFER.stack(), 'G', AE2_QUARTZ_GLASS, 'E', AE2_PROCESS_ENG));
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GameRegistry.addShapelessRecipe(
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FLUID_TERMINAL_EX.stack(), FLUID_TERMINAL.stack(), AE2_PROCESS_CAL, AE2_PROCESS_ENG, AE2_PROCESS_LOG);
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GameRegistry.addRecipe(new ShapedOreRecipe(
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BUFFER.stack(),
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"ILI",
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"AGF",
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"IBI",
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'I',
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"ingotIron",
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'G',
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AE2_QUARTZ_GLASS,
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'L',
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AE2_CELL_1K,
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'A',
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AE2_CORE_ANN,
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'F',
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AE2_CORE_FOM,
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'B',
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BUCKET));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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LARGE_BUFFER.stack(),
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"BGB",
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"GEG",
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"BGB",
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'B',
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BUFFER.stack(),
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'G',
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AE2_QUARTZ_GLASS,
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'E',
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AE2_PROCESS_ENG));
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GameRegistry.addShapelessRecipe(AE2_BLANK_PATTERN, PATTERN.stack());
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GameRegistry.addShapelessRecipe(FLUID_TERM.stack(), AE2_TERMINAL, BUFFER);
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GameRegistry.addShapelessRecipe(LEVEL_MAINTAINER.stack(), AE2_CRAFTING_CP_UNIT, ENCODER, AE2_PATTERN_CAPACITY_CARD);
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GameRegistry.addShapelessRecipe(
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LEVEL_MAINTAINER.stack(), AE2_CRAFTING_CP_UNIT, ENCODER, AE2_PATTERN_CAPACITY_CARD);
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if (Config.fluidCells) {
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OreDictionary.registerOre("anyCertusCrystal", AE2_PURE_CERTUS);
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for (ItemStack it : OreDictionary.getOres("crystalCertusQuartz"))
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OreDictionary.registerOre("anyCertusCrystal", it);
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell1kPart.stack(1), "DCD", "CEC", "DCD", 'D', "dyeBlue", 'C', "anyCertusCrystal", 'E', AE2_PROCESS_ENG));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell4kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell1kPart.stack(1), 'P', AE2_PROCESS_CAL, 'G', AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell16kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell4kPart.stack(1), 'P', AE2_PROCESS_LOG, 'G', AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell64kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell16kPart.stack(1), 'P', AE2_PROCESS_ENG, 'G', AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell256kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell64kPart.stack(1), 'P', AE2_PROCESS_CAL, 'G', AE2_LAMP_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell1024kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell256kPart.stack(1), 'P', AE2_PROCESS_LOG, 'G', AE2_LAMP_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell4096kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell1024kPart.stack(1), 'P', AE2_PROCESS_ENG, 'G', AE2_LAMP_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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CellType.Cell1kPart.stack(1),
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"DCD",
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"CEC",
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"DCD",
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'D',
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"dyeBlue",
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'C',
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"anyCertusCrystal",
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'E',
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AE2_PROCESS_ENG));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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CellType.Cell4kPart.stack(1),
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"DPD",
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"CGC",
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"DCD",
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'D',
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"dyeBlue",
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'C',
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CellType.Cell1kPart.stack(1),
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'P',
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AE2_PROCESS_CAL,
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'G',
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AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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CellType.Cell16kPart.stack(1),
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"DPD",
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"CGC",
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"DCD",
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'D',
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"dyeBlue",
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'C',
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CellType.Cell4kPart.stack(1),
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'P',
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AE2_PROCESS_LOG,
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'G',
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AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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CellType.Cell64kPart.stack(1),
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"DPD",
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"CGC",
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"DCD",
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'D',
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"dyeBlue",
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'C',
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CellType.Cell16kPart.stack(1),
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'P',
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AE2_PROCESS_ENG,
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'G',
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AE2_QUARTZ_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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CellType.Cell256kPart.stack(1),
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"DPD",
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"CGC",
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"DCD",
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'D',
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"dyeBlue",
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'C',
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CellType.Cell64kPart.stack(1),
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'P',
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AE2_PROCESS_CAL,
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'G',
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AE2_LAMP_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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CellType.Cell1024kPart.stack(1),
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"DPD",
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"CGC",
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"DCD",
|
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'D',
|
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"dyeBlue",
|
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'C',
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CellType.Cell256kPart.stack(1),
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'P',
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AE2_PROCESS_LOG,
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'G',
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AE2_LAMP_GLASS));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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CellType.Cell4096kPart.stack(1),
|
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"DPD",
|
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"CGC",
|
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"DCD",
|
||||
'D',
|
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"dyeBlue",
|
||||
'C',
|
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CellType.Cell1024kPart.stack(1),
|
||||
'P',
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AE2_PROCESS_ENG,
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'G',
|
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AE2_LAMP_GLASS));
|
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ItemBasicFluidStorageCell[] cells = new ItemBasicFluidStorageCell[]{
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CELL1K, CELL4K, CELL16K, CELL64K, CELL256K, CELL1024K, CELL4096K
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};
|
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ItemBasicFluidStorageCell[] cells =
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new ItemBasicFluidStorageCell[] {CELL1K, CELL4K, CELL16K, CELL64K, CELL256K, CELL1024K, CELL4096K};
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for (ItemBasicFluidStorageCell cell : cells) {
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GameRegistry.addRecipe(new ShapedOreRecipe(cell, "GDG", "DCD", "III", 'D', "dustRedstone", 'G', AE2_QUARTZ_GLASS, 'C', cell.getComponent(), 'I', "ingotIron"));
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GameRegistry.addRecipe(new ShapedOreRecipe(
|
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cell,
|
||||
"GDG",
|
||||
"DCD",
|
||||
"III",
|
||||
'D',
|
||||
"dustRedstone",
|
||||
'G',
|
||||
AE2_QUARTZ_GLASS,
|
||||
'C',
|
||||
cell.getComponent(),
|
||||
'I',
|
||||
"ingotIron"));
|
||||
GameRegistry.addRecipe(new ShapelessOreRecipe(cell, AE2_CELL_HOUSING, cell.getComponent()));
|
||||
}
|
||||
}
|
||||
|
||||
if (Config.fluidIOBus) {
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(FLUID_EXPORT_BUS, "ICI", "BPB", 'B', "dyeBlue", 'I', "ingotIron", 'P', PISTON, 'C', AE2_CORE_FOM));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(FLUID_IMPORT_BUS, "BCB", "IPI", 'B', "dyeBlue", 'I', "ingotIron", 'P', PISTON, 'C', AE2_CORE_ANN));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(
|
||||
FLUID_EXPORT_BUS, "ICI", "BPB", 'B', "dyeBlue", 'I', "ingotIron", 'P', PISTON, 'C', AE2_CORE_FOM));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(
|
||||
FLUID_IMPORT_BUS, "BCB", "IPI", 'B', "dyeBlue", 'I', "ingotIron", 'P', PISTON, 'C', AE2_CORE_ANN));
|
||||
}
|
||||
|
||||
if (ModAndClassUtil.OC) {
|
||||
ItemStack CHIP_T1 = new ItemStack(GameRegistry.findItem("OpenComputers", "item"), 1, 24);
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(OC_EDITOR, "IMI", "CBC", "IPI", 'I', IRON_BAR, 'M', CHIP_T1, 'C', "oc:cable", 'B', BUCKET, 'P', AE2_BLANK_PATTERN));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(
|
||||
OC_EDITOR,
|
||||
"IMI",
|
||||
"CBC",
|
||||
"IPI",
|
||||
'I',
|
||||
IRON_BAR,
|
||||
'M',
|
||||
CHIP_T1,
|
||||
'C',
|
||||
"oc:cable",
|
||||
'B',
|
||||
BUCKET,
|
||||
'P',
|
||||
AE2_BLANK_PATTERN));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user