spotless apply

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asdflj committed 2022-12-05 14:41:36 +08:00
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commit 5e31096c7e
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@@ -1,5 +1,7 @@
package com.glodblock.github.loader;
import static com.glodblock.github.loader.ItemAndBlockHolder.*;
import com.glodblock.github.common.Config;
import com.glodblock.github.common.item.ItemBasicFluidStorageCell;
import com.glodblock.github.common.storage.CellType;
@@ -12,81 +14,285 @@ import net.minecraftforge.oredict.OreDictionary;
import net.minecraftforge.oredict.ShapedOreRecipe;
import net.minecraftforge.oredict.ShapelessOreRecipe;
import static com.glodblock.github.loader.ItemAndBlockHolder.*;
public class RecipeLoader implements Runnable {
public final static ItemStack AE2_INTERFACE = GameRegistry.findItemStack("appliedenergistics2", "tile.BlockInterface", 1);
public final static ItemStack AE2_PROCESS_ENG = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 24);
public final static ItemStack AE2_STORAGE_BUS = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 220);
public final static ItemStack AE2_CONDENSER = GameRegistry.findItemStack("appliedenergistics2", "tile.BlockCondenser", 1);
public final static ItemStack AE2_GLASS_CABLE = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 16);
public final static ItemStack AE2_PROCESS_CAL = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 23);
public final static ItemStack AE2_WORK_BENCH = GameRegistry.findItemStack("appliedenergistics2", "tile.BlockCellWorkbench", 1);
public final static ItemStack AE2_PATTERN_TERM = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 340);
public final static ItemStack AE2_PROCESS_LOG = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 22);
public final static ItemStack AE2_PURE_CERTUS = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 10);
public final static ItemStack AE2_QUARTZ_GLASS = GameRegistry.findItemStack("appliedenergistics2", "tile.BlockQuartzGlass", 1);
public final static ItemStack AE2_LAMP_GLASS = GameRegistry.findItemStack("appliedenergistics2", "tile.BlockQuartzLamp", 1);
public final static ItemStack AE2_CELL_HOUSING = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 39);
public final static ItemStack AE2_CELL_1K = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 35);
public final static ItemStack AE2_CORE_ANN = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 44);
public final static ItemStack AE2_CORE_FOM = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 43);
public final static ItemStack PISTON = new ItemStack(Blocks.piston, 1);
public final static ItemStack AE2_BLANK_PATTERN = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 52);
public final static ItemStack AE2_TERMINAL = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 380);
public final static ItemStack AE2_CRAFTING_CP_UNIT = new ItemStack(GameRegistry.findItem("appliedenergistics2", "tile.BlockCraftingUnit"), 1, 1);
public final static ItemStack AE2_PATTERN_CAPACITY_CARD = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 54);
public final static ItemStack BUCKET = new ItemStack(Items.bucket, 1);
public final static ItemStack IRON_BAR = new ItemStack(Blocks.iron_bars, 1);
public static final ItemStack AE2_INTERFACE =
GameRegistry.findItemStack("appliedenergistics2", "tile.BlockInterface", 1);
public static final ItemStack AE2_PROCESS_ENG =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 24);
public static final ItemStack AE2_STORAGE_BUS =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 220);
public static final ItemStack AE2_CONDENSER =
GameRegistry.findItemStack("appliedenergistics2", "tile.BlockCondenser", 1);
public static final ItemStack AE2_GLASS_CABLE =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 16);
public static final ItemStack AE2_PROCESS_CAL =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 23);
public static final ItemStack AE2_WORK_BENCH =
GameRegistry.findItemStack("appliedenergistics2", "tile.BlockCellWorkbench", 1);
public static final ItemStack AE2_PATTERN_TERM =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 340);
public static final ItemStack AE2_PROCESS_LOG =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 22);
public static final ItemStack AE2_PURE_CERTUS =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 10);
public static final ItemStack AE2_QUARTZ_GLASS =
GameRegistry.findItemStack("appliedenergistics2", "tile.BlockQuartzGlass", 1);
public static final ItemStack AE2_LAMP_GLASS =
GameRegistry.findItemStack("appliedenergistics2", "tile.BlockQuartzLamp", 1);
public static final ItemStack AE2_CELL_HOUSING =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 39);
public static final ItemStack AE2_CELL_1K =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 35);
public static final ItemStack AE2_CORE_ANN =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 44);
public static final ItemStack AE2_CORE_FOM =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 43);
public static final ItemStack PISTON = new ItemStack(Blocks.piston, 1);
public static final ItemStack AE2_BLANK_PATTERN =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 52);
public static final ItemStack AE2_TERMINAL =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiPart"), 1, 380);
public static final ItemStack AE2_CRAFTING_CP_UNIT =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "tile.BlockCraftingUnit"), 1, 1);
public static final ItemStack AE2_PATTERN_CAPACITY_CARD =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 54);
public static final ItemStack BUCKET = new ItemStack(Items.bucket, 1);
public static final ItemStack IRON_BAR = new ItemStack(Blocks.iron_bars, 1);
@Override
public void run() {
GameRegistry.addRecipe(new ShapedOreRecipe(INTERFACE.stack(), "IPI", "GEG", "IPI", 'I', "ingotIron", 'P', "dyeBlue", 'G', "blockGlass", 'E', AE2_INTERFACE));
GameRegistry.addRecipe(new ShapedOreRecipe(
INTERFACE.stack(),
"IPI",
"GEG",
"IPI",
'I',
"ingotIron",
'P',
"dyeBlue",
'G',
"blockGlass",
'E',
AE2_INTERFACE));
GameRegistry.addShapelessRecipe(FLUID_INTERFACE.stack(), INTERFACE.stack());
GameRegistry.addShapelessRecipe(INTERFACE.stack(), FLUID_INTERFACE.stack());
GameRegistry.addRecipe(new ShapedOreRecipe(DISCRETIZER.stack(), "IPI", "TMT", "IPI", 'I', "ingotIron", 'P', AE2_PROCESS_ENG, 'T', AE2_STORAGE_BUS, 'M', AE2_CONDENSER));
GameRegistry.addRecipe(new ShapedOreRecipe(DECODER.stack(), "IHI", "CFC", "IPI", 'I', "ingotIron", 'H', Blocks.hopper, 'C', AE2_GLASS_CABLE, 'F', INTERFACE, 'P', AE2_PROCESS_CAL));
GameRegistry.addRecipe(new ShapedOreRecipe(ENCODER.stack(), "LPL", "IWI", "III", 'I', "ingotIron", 'L', "blockLapis", 'P', AE2_PROCESS_ENG, 'W', AE2_WORK_BENCH));
GameRegistry.addRecipe(new ShapedOreRecipe(
DISCRETIZER.stack(),
"IPI",
"TMT",
"IPI",
'I',
"ingotIron",
'P',
AE2_PROCESS_ENG,
'T',
AE2_STORAGE_BUS,
'M',
AE2_CONDENSER));
GameRegistry.addRecipe(new ShapedOreRecipe(
DECODER.stack(),
"IHI",
"CFC",
"IPI",
'I',
"ingotIron",
'H',
Blocks.hopper,
'C',
AE2_GLASS_CABLE,
'F',
INTERFACE,
'P',
AE2_PROCESS_CAL));
GameRegistry.addRecipe(new ShapedOreRecipe(
ENCODER.stack(),
"LPL",
"IWI",
"III",
'I',
"ingotIron",
'L',
"blockLapis",
'P',
AE2_PROCESS_ENG,
'W',
AE2_WORK_BENCH));
GameRegistry.addShapelessRecipe(FLUID_TERMINAL.stack(), AE2_PATTERN_TERM, ENCODER);
GameRegistry.addShapelessRecipe(FLUID_TERMINAL_EX.stack(), FLUID_TERMINAL.stack(), AE2_PROCESS_CAL, AE2_PROCESS_ENG, AE2_PROCESS_LOG);
GameRegistry.addRecipe(new ShapedOreRecipe(BUFFER.stack(), "ILI", "AGF", "IBI", 'I', "ingotIron", 'G', AE2_QUARTZ_GLASS, 'L', AE2_CELL_1K, 'A', AE2_CORE_ANN, 'F', AE2_CORE_FOM, 'B', BUCKET));
GameRegistry.addRecipe(new ShapedOreRecipe(LARGE_BUFFER.stack(), "BGB", "GEG", "BGB", 'B', BUFFER.stack(), 'G', AE2_QUARTZ_GLASS, 'E', AE2_PROCESS_ENG));
GameRegistry.addShapelessRecipe(
FLUID_TERMINAL_EX.stack(), FLUID_TERMINAL.stack(), AE2_PROCESS_CAL, AE2_PROCESS_ENG, AE2_PROCESS_LOG);
GameRegistry.addRecipe(new ShapedOreRecipe(
BUFFER.stack(),
"ILI",
"AGF",
"IBI",
'I',
"ingotIron",
'G',
AE2_QUARTZ_GLASS,
'L',
AE2_CELL_1K,
'A',
AE2_CORE_ANN,
'F',
AE2_CORE_FOM,
'B',
BUCKET));
GameRegistry.addRecipe(new ShapedOreRecipe(
LARGE_BUFFER.stack(),
"BGB",
"GEG",
"BGB",
'B',
BUFFER.stack(),
'G',
AE2_QUARTZ_GLASS,
'E',
AE2_PROCESS_ENG));
GameRegistry.addShapelessRecipe(AE2_BLANK_PATTERN, PATTERN.stack());
GameRegistry.addShapelessRecipe(FLUID_TERM.stack(), AE2_TERMINAL, BUFFER);
GameRegistry.addShapelessRecipe(LEVEL_MAINTAINER.stack(), AE2_CRAFTING_CP_UNIT, ENCODER, AE2_PATTERN_CAPACITY_CARD);
GameRegistry.addShapelessRecipe(
LEVEL_MAINTAINER.stack(), AE2_CRAFTING_CP_UNIT, ENCODER, AE2_PATTERN_CAPACITY_CARD);
if (Config.fluidCells) {
OreDictionary.registerOre("anyCertusCrystal", AE2_PURE_CERTUS);
for (ItemStack it : OreDictionary.getOres("crystalCertusQuartz"))
OreDictionary.registerOre("anyCertusCrystal", it);
GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell1kPart.stack(1), "DCD", "CEC", "DCD", 'D', "dyeBlue", 'C', "anyCertusCrystal", 'E', AE2_PROCESS_ENG));
GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell4kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell1kPart.stack(1), 'P', AE2_PROCESS_CAL, 'G', AE2_QUARTZ_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell16kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell4kPart.stack(1), 'P', AE2_PROCESS_LOG, 'G', AE2_QUARTZ_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell64kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell16kPart.stack(1), 'P', AE2_PROCESS_ENG, 'G', AE2_QUARTZ_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell256kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell64kPart.stack(1), 'P', AE2_PROCESS_CAL, 'G', AE2_LAMP_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell1024kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell256kPart.stack(1), 'P', AE2_PROCESS_LOG, 'G', AE2_LAMP_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(CellType.Cell4096kPart.stack(1), "DPD", "CGC", "DCD", 'D', "dyeBlue", 'C', CellType.Cell1024kPart.stack(1), 'P', AE2_PROCESS_ENG, 'G', AE2_LAMP_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(
CellType.Cell1kPart.stack(1),
"DCD",
"CEC",
"DCD",
'D',
"dyeBlue",
'C',
"anyCertusCrystal",
'E',
AE2_PROCESS_ENG));
GameRegistry.addRecipe(new ShapedOreRecipe(
CellType.Cell4kPart.stack(1),
"DPD",
"CGC",
"DCD",
'D',
"dyeBlue",
'C',
CellType.Cell1kPart.stack(1),
'P',
AE2_PROCESS_CAL,
'G',
AE2_QUARTZ_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(
CellType.Cell16kPart.stack(1),
"DPD",
"CGC",
"DCD",
'D',
"dyeBlue",
'C',
CellType.Cell4kPart.stack(1),
'P',
AE2_PROCESS_LOG,
'G',
AE2_QUARTZ_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(
CellType.Cell64kPart.stack(1),
"DPD",
"CGC",
"DCD",
'D',
"dyeBlue",
'C',
CellType.Cell16kPart.stack(1),
'P',
AE2_PROCESS_ENG,
'G',
AE2_QUARTZ_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(
CellType.Cell256kPart.stack(1),
"DPD",
"CGC",
"DCD",
'D',
"dyeBlue",
'C',
CellType.Cell64kPart.stack(1),
'P',
AE2_PROCESS_CAL,
'G',
AE2_LAMP_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(
CellType.Cell1024kPart.stack(1),
"DPD",
"CGC",
"DCD",
'D',
"dyeBlue",
'C',
CellType.Cell256kPart.stack(1),
'P',
AE2_PROCESS_LOG,
'G',
AE2_LAMP_GLASS));
GameRegistry.addRecipe(new ShapedOreRecipe(
CellType.Cell4096kPart.stack(1),
"DPD",
"CGC",
"DCD",
'D',
"dyeBlue",
'C',
CellType.Cell1024kPart.stack(1),
'P',
AE2_PROCESS_ENG,
'G',
AE2_LAMP_GLASS));
ItemBasicFluidStorageCell[] cells = new ItemBasicFluidStorageCell[]{
CELL1K, CELL4K, CELL16K, CELL64K, CELL256K, CELL1024K, CELL4096K
};
ItemBasicFluidStorageCell[] cells =
new ItemBasicFluidStorageCell[] {CELL1K, CELL4K, CELL16K, CELL64K, CELL256K, CELL1024K, CELL4096K};
for (ItemBasicFluidStorageCell cell : cells) {
GameRegistry.addRecipe(new ShapedOreRecipe(cell, "GDG", "DCD", "III", 'D', "dustRedstone", 'G', AE2_QUARTZ_GLASS, 'C', cell.getComponent(), 'I', "ingotIron"));
GameRegistry.addRecipe(new ShapedOreRecipe(
cell,
"GDG",
"DCD",
"III",
'D',
"dustRedstone",
'G',
AE2_QUARTZ_GLASS,
'C',
cell.getComponent(),
'I',
"ingotIron"));
GameRegistry.addRecipe(new ShapelessOreRecipe(cell, AE2_CELL_HOUSING, cell.getComponent()));
}
}
if (Config.fluidIOBus) {
GameRegistry.addRecipe(new ShapedOreRecipe(FLUID_EXPORT_BUS, "ICI", "BPB", 'B', "dyeBlue", 'I', "ingotIron", 'P', PISTON, 'C', AE2_CORE_FOM));
GameRegistry.addRecipe(new ShapedOreRecipe(FLUID_IMPORT_BUS, "BCB", "IPI", 'B', "dyeBlue", 'I', "ingotIron", 'P', PISTON, 'C', AE2_CORE_ANN));
GameRegistry.addRecipe(new ShapedOreRecipe(
FLUID_EXPORT_BUS, "ICI", "BPB", 'B', "dyeBlue", 'I', "ingotIron", 'P', PISTON, 'C', AE2_CORE_FOM));
GameRegistry.addRecipe(new ShapedOreRecipe(
FLUID_IMPORT_BUS, "BCB", "IPI", 'B', "dyeBlue", 'I', "ingotIron", 'P', PISTON, 'C', AE2_CORE_ANN));
}
if (ModAndClassUtil.OC) {
ItemStack CHIP_T1 = new ItemStack(GameRegistry.findItem("OpenComputers", "item"), 1, 24);
GameRegistry.addRecipe(new ShapedOreRecipe(OC_EDITOR, "IMI", "CBC", "IPI", 'I', IRON_BAR, 'M', CHIP_T1, 'C', "oc:cable", 'B', BUCKET, 'P', AE2_BLANK_PATTERN));
GameRegistry.addRecipe(new ShapedOreRecipe(
OC_EDITOR,
"IMI",
"CBC",
"IPI",
'I',
IRON_BAR,
'M',
CHIP_T1,
'C',
"oc:cable",
'B',
BUCKET,
'P',
AE2_BLANK_PATTERN));
}
}
}