add fluid level emitter

This commit is contained in:
asdflj committed 2023-01-19 00:07:16 +08:00
1 parent b1dff2ec2c
commit 5ca8909dbf
15 files changed
+1087

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@@ -1,6 +1,7 @@
package com.glodblock.github.loader;
import static com.glodblock.github.loader.ItemAndBlockHolder.*;
import static net.minecraft.init.Blocks.redstone_torch;
import com.glodblock.github.common.Config;
import com.glodblock.github.common.item.ItemBasicFluidStorageCell;
@@ -139,6 +140,8 @@ public class RecipeLoader implements Runnable {
AE2_CORE_FOM,
'B',
BUCKET));
GameRegistry.addRecipe(new ShapedOreRecipe(
FLUID_LEVEL_EMITTER.stack(), "RPD", 'R', redstone_torch, 'P', AE2_PROCESS_CAL, 'D', "dyeBlue"));
GameRegistry.addRecipe(new ShapedOreRecipe(
LARGE_BUFFER.stack(),
"BGB",