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https://github.com/GTNewHorizons/AE2FluidCraft-Rework.git
synced 2026-11-15 09:34:42 +00:00
28 files changed
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@@ -2,6 +2,7 @@ package com.glodblock.github.loader;
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import static com.glodblock.github.loader.ItemAndBlockHolder.*;
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import static net.minecraft.init.Blocks.redstone_torch;
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import static net.minecraft.init.Items.fish;
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import com.glodblock.github.common.Config;
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import com.glodblock.github.common.item.ItemBasicFluidStorageCell;
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@@ -123,6 +124,25 @@ public class RecipeLoader implements Runnable {
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AE2_WORK_BENCH));
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GameRegistry.addShapelessRecipe(FLUID_STORAGE_BUS.stack(), FLUID_INTERFACE, STICKY_PISTON, PISTON);
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GameRegistry.addShapelessRecipe(FLUID_STORAGE_BUS.stack(), INTERFACE, STICKY_PISTON, PISTON);
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GameRegistry.addRecipe(new ShapedOreRecipe(
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FLUID_STORAGE_MONITOR.stack(),
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"EIP",
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"P ",
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'I',
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"itemIlluminatedPanel",
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'E',
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FLUID_LEVEL_EMITTER,
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'P',
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"dyeBlue"));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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FLUID_CONVERSION_MONITOR.stack(),
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"ASF",
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'A',
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AE2_CORE_ANN,
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'S',
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FLUID_STORAGE_MONITOR,
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'F',
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AE2_CORE_FOM));
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GameRegistry.addShapelessRecipe(FLUID_TERMINAL.stack(), AE2_PATTERN_TERM, ENCODER);
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GameRegistry.addShapelessRecipe(
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FLUID_TERMINAL_EX.stack(), FLUID_TERMINAL.stack(), AE2_PROCESS_CAL, AE2_PROCESS_ENG, AE2_PROCESS_LOG);
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@@ -143,6 +163,7 @@ public class RecipeLoader implements Runnable {
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AE2_CORE_FOM,
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'B',
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BUCKET));
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GameRegistry.addRecipe(new ShapedOreRecipe(WALRUS, "FFF", "F F", "FFF", 'F', fish));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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FLUID_LEVEL_EMITTER.stack(), "RPD", 'R', redstone_torch, 'P', AE2_PROCESS_CAL, 'D', "dyeBlue"));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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