add fluid storage monitor

This commit is contained in:
asdflj committed 2023-01-24 21:38:10 +08:00
1 parent e69a0fc977
commit 3531f9f23e
14 files changed
+868 -3

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@@ -123,6 +123,25 @@ public class RecipeLoader implements Runnable {
AE2_WORK_BENCH));
GameRegistry.addShapelessRecipe(FLUID_STORAGE_BUS.stack(), FLUID_INTERFACE, STICKY_PISTON, PISTON);
GameRegistry.addShapelessRecipe(FLUID_STORAGE_BUS.stack(), INTERFACE, STICKY_PISTON, PISTON);
GameRegistry.addRecipe(new ShapedOreRecipe(
FLUID_STORAGE_MONITOR.stack(),
"EIP",
"P ",
'I',
"itemIlluminatedPanel",
'E',
FLUID_LEVEL_EMITTER,
'P',
"dyeBlue"));
GameRegistry.addRecipe(new ShapedOreRecipe(
FLUID_CONVERSION_MONITOR.stack(),
"ASF",
'A',
AE2_CORE_ANN,
'S',
FLUID_STORAGE_MONITOR,
'F',
AE2_CORE_FOM));
GameRegistry.addShapelessRecipe(FLUID_TERMINAL.stack(), AE2_PATTERN_TERM, ENCODER);
GameRegistry.addShapelessRecipe(
FLUID_TERMINAL_EX.stack(), FLUID_TERMINAL.stack(), AE2_PROCESS_CAL, AE2_PROCESS_ENG, AE2_PROCESS_LOG);