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add fluid storage monitor
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@@ -123,6 +123,25 @@ public class RecipeLoader implements Runnable {
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AE2_WORK_BENCH));
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GameRegistry.addShapelessRecipe(FLUID_STORAGE_BUS.stack(), FLUID_INTERFACE, STICKY_PISTON, PISTON);
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GameRegistry.addShapelessRecipe(FLUID_STORAGE_BUS.stack(), INTERFACE, STICKY_PISTON, PISTON);
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GameRegistry.addRecipe(new ShapedOreRecipe(
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FLUID_STORAGE_MONITOR.stack(),
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"EIP",
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"P ",
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'I',
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"itemIlluminatedPanel",
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'E',
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FLUID_LEVEL_EMITTER,
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'P',
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"dyeBlue"));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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FLUID_CONVERSION_MONITOR.stack(),
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"ASF",
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'A',
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AE2_CORE_ANN,
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'S',
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FLUID_STORAGE_MONITOR,
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'F',
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AE2_CORE_FOM));
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GameRegistry.addShapelessRecipe(FLUID_TERMINAL.stack(), AE2_PATTERN_TERM, ENCODER);
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GameRegistry.addShapelessRecipe(
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FLUID_TERMINAL_EX.stack(), FLUID_TERMINAL.stack(), AE2_PROCESS_CAL, AE2_PROCESS_ENG, AE2_PROCESS_LOG);
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