recipe and config

This commit is contained in:
GlodBlock committed 2022-05-27 22:41:11 +08:00
1 parent a053b51b57
commit 33823e3546
5 files changed
+20 -6

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@@ -31,6 +31,7 @@ public class RecipeLoader implements Runnable {
public final static ItemStack AE2_CELL_1K = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 35);
public final static ItemStack AE2_CORE_ANN = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 44);
public final static ItemStack AE2_CORE_FOM = new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 43);
public final static ItemStack PISTON = new ItemStack(Blocks.piston, 1);
@Override
public void run() {
@@ -67,5 +68,10 @@ public class RecipeLoader implements Runnable {
}
}
if (Config.fluidIOBus) {
GameRegistry.addRecipe(new ShapedOreRecipe(FLUID_EXPORT_BUS, "ICI", "BPB", 'B', "dyeBlue", 'I', "ingotIron", 'P', PISTON, 'C', AE2_CORE_FOM));
GameRegistry.addRecipe(new ShapedOreRecipe(FLUID_IMPORT_BUS, "BCB", "IPI", 'B', "dyeBlue", 'I', "ingotIron", 'P', PISTON, 'C', AE2_CORE_ANN));
}
}
}